?default:bool ->
?x:int ->
?y:int ->
off_pixmap:#GDraw.pixmap ->
on_pixmap:#GDraw.pixmap ->
packing:(GObj.widget -> unit) ->
unit ->
object
val default : bool Pervasives.ref
val notebook : GPack.notebook
val state : bool Pervasives.ref
method blink : unit
method private blink_this_number_of_times : int -> unit
method flash : unit
method get : bool
method get_default : bool
method get_position : int * int
method get_widget : GPack.notebook
method reset : unit
method set : bool -> unit
method set_default : bool -> unit
method toggle : unit
end