Source Code of CRAFT

Source Code of CRAFT

Source Code of CRAFT


How to compile ?

You need the following things to compile craft : Now you can start to do the following things. If everything is proper it will take a bit to compile craft. If this process is finished, you will have an executable craft in the directory afterwards. Now you can call it. Crafts needs a proper directory-structure which contains the various resource files used by craft. Its structure looks like :
craft "the executable"
.windefaults "sugar for the window system"
\buttons "contains the button icons"
\hcraft "contains pictures of units and menus"
This structure is automatically produced during the unpacking of the source code files. You should compile in the top directory of the above directory tree.

Why no Makefile ?

I hate makefiles !!! This dammed stuff is always a good source for many obsolete bugs. Therefore we don't use make for our projects, but if you like to have a makefile, it should be easy to convert install.

Finally

The license of craft has been changed to the "Artistic License". See http://set.gmd.de/~hua for details. THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
By the way if there are a few guys who are interested in further development of the game, mail me. I would be interested to hear your ideas and tips.
uwe.beyer@gmd.de