CEGUI::WindowManager Class Reference

The WindowManager class describes an object that manages creation and lifetime of Window objects. More...

Collaboration diagram for CEGUI::WindowManager:

Collaboration graph
[legend]
List of all members.

Public Types

typedef bool PropertyCallback (Window *window, String &propname, String &propvalue, void *userdata)
 Function type that is used as a callback when loading layouts from XML; the function is called for each Property element encountered.
typedef ConstBaseIterator<
WindowRegistry > 
WindowIterator

Public Member Functions

 WindowManager (void)
 Constructs a new WindowManager object.
 ~WindowManager (void)
 Destructor for WindowManager objects.
WindowcreateWindow (const String &type, const String &name="")
 Creates a new Window object of the specified type, and gives it the specified unique name.
void destroyWindow (Window *window)
 Destroy the specified Window object.
void destroyWindow (const String &window)
 Destroy the specified Window object.
WindowgetWindow (const String &name) const
 Return a pointer to the specified Window object.
bool isWindowPresent (const String &name) const
 Examines the list of Window objects to see if one exists with the given name.
void destroyAllWindows (void)
 Destroys all Window objects within the system.
WindowloadWindowLayout (const String &filename, const String &name_prefix="", const String &resourceGroup="", PropertyCallback *callback=NULL, void *userdata=NULL)
 Creates a set of windows (a Gui layout) from the information in the specified XML file.
bool isDeadPoolEmpty (void) const
 Return whether the window dead pool is empty.
void cleanDeadPool (void)
 Permanently destroys any windows placed in the dead pool.
void writeWindowLayoutToStream (const Window &window, OutStream &out_stream, bool writeParent=false) const
 Writes a full XML window layout, starting at the given Window to the given OutStream.
void writeWindowLayoutToStream (const String &window, OutStream &out_stream, bool writeParent=false) const
 Writes a full XML window layout, starting at the given Window to the given OutStream.
void renameWindow (const String &window, const String &new_name)
 Rename a window.
void renameWindow (Window *window, const String &new_name)
 Rename a window.
WindowIterator getIterator (void) const
 Return a WindowManager::WindowIterator object to iterate over the currently defined Windows.

Static Public Member Functions

static WindowManagergetSingleton (void)
 Return singleton WindowManager object.
static WindowManagergetSingletonPtr (void)
 Return pointer to singleton WindowManager object.

Static Public Attributes

static const String GeneratedWindowNameBase
 Base name to use for generated window names.

Detailed Description

The WindowManager class describes an object that manages creation and lifetime of Window objects.

The WindowManager is the means by which Window objects are created and destroyed. For each sub-class of Window that is to be created, there must exist a WindowFactory object which is registered with the WindowFactoryManager. Additionally, the WindowManager tracks every Window object created, and can be used to access those Window objects by name.


Member Typedef Documentation

typedef bool CEGUI::WindowManager::PropertyCallback(Window *window, String &propname, String &propvalue, void *userdata)
 

Function type that is used as a callback when loading layouts from XML; the function is called for each Property element encountered.

Parameters:
window Window object that the property is to be applied to.
propname String holding the name of the property that is being set.
propvalue String holding the new value that will be applied to the property specified by /a propname.
userdata Some client code supplied data.
Returns:
  • true if the property should be set.
  • false if the property should not be set,


Constructor & Destructor Documentation

CEGUI::WindowManager::WindowManager void   ) 
 

Constructs a new WindowManager object.

NB: Client code should not create WindowManager objects - they are of limited use to you! The intended pattern of access is to get a pointer to the GUI system's WindowManager via the System object, and use that.

CEGUI::WindowManager::~WindowManager void   ) 
 

Destructor for WindowManager objects.

This will properly destry all remaining Window objects. Note that WindowFactory objects will not be destroyed (since they are owned by whoever created them).


Member Function Documentation

void CEGUI::WindowManager::cleanDeadPool void   ) 
 

Permanently destroys any windows placed in the dead pool.

Note:
It is probably not a good idea to call this from a Window based event handler if the specific window has been or is being destroyed.
Returns:
Nothing.

Window * CEGUI::WindowManager::createWindow const String type,
const String name = ""
 

Creates a new Window object of the specified type, and gives it the specified unique name.

Parameters:
type String that describes the type of Window to be created. A valid WindowFactory for the specified type must be registered.
name String that holds a unique name that is to be given to the new window. If this string is empty (""), a name will be generated for the window.
Returns:
Pointer to the newly created Window object.
Exceptions:
AlreadyExistsException A Window object with the name name already exists.
UnknownObjectException No WindowFactory is registered for type Window objects.
GenericException Some other error occurred (Exception message has details).

void CEGUI::WindowManager::destroyAllWindows void   ) 
 

Destroys all Window objects within the system.

Returns:
Nothing.
Exceptions:
InvalidRequestException Thrown if the WindowFactory for any Window object type has been removed.

void CEGUI::WindowManager::destroyWindow const String window  ) 
 

Destroy the specified Window object.

Parameters:
window String containing the name of the Window object to be destroyed. If window is not recognised, nothing happens.
Returns:
Nothing.
Exceptions:
InvalidRequestException Can be thrown if the WindowFactory for window's object type was removed.

void CEGUI::WindowManager::destroyWindow Window window  ) 
 

Destroy the specified Window object.

Parameters:
window Pointer to the Window object to be destroyed. If the window is null, or is not recognised, nothing happens.
Returns:
Nothing
Exceptions:
InvalidRequestException Can be thrown if the WindowFactory for window's object type was removed.

WindowManager & CEGUI::WindowManager::getSingleton void   )  [static]
 

Return singleton WindowManager object.

Returns:
Singleton WindowManager object

WindowManager * CEGUI::WindowManager::getSingletonPtr void   )  [static]
 

Return pointer to singleton WindowManager object.

Returns:
Pointer to singleton WindowManager object

Window * CEGUI::WindowManager::getWindow const String name  )  const
 

Return a pointer to the specified Window object.

Parameters:
name String holding the name of the Window object to be returned.
Returns:
Pointer to the Window object with the name name.
Exceptions:
UnknownObjectException No Window object with a name matching name was found.

bool CEGUI::WindowManager::isDeadPoolEmpty void   )  const
 

Return whether the window dead pool is empty.

Returns:
  • true if there are no windows in the dead pool.
  • false if the dead pool contains >=1 window awaiting destruction.

bool CEGUI::WindowManager::isWindowPresent const String name  )  const
 

Examines the list of Window objects to see if one exists with the given name.

Parameters:
name String holding the name of the Window object to look for.
Returns:
true if a Window object was found with a name matching name. false if no matching Window object was found.

Window * CEGUI::WindowManager::loadWindowLayout const String filename,
const String name_prefix = "",
const String resourceGroup = "",
PropertyCallback callback = NULL,
void *  userdata = NULL
 

Creates a set of windows (a Gui layout) from the information in the specified XML file.

Parameters:
filename String object holding the filename of the XML file to be processed.
name_prefix String object holding the prefix that is to be used when creating the windows in the layout file, this function allows a layout to be loaded multiple times without having name clashes. Note that if you use this facility, then all windows defined within the layout must have names assigned; you currently can not use this feature in combination with automatically generated window names.
resourceGroup Resource group identifier to be passed to the resource provider when loading the layout file.
callback PropertyCallback function to be called for each Property element loaded from the layout. This is called prior to the property value being applied to the window enabling client code manipulation of properties.
userdata Client code data pointer passed to the PropertyCallback function.
Returns:
Pointer to the root Window object defined in the layout.
Exceptions:
FileIOException thrown if something goes wrong while processing the file filename.
InvalidRequestException thrown if filename appears to be invalid.

void CEGUI::WindowManager::renameWindow Window window,
const String new_name
 

Rename a window.

Parameters:
window Pointer to the window to be renamed.
new_name String holding the new name for the window
Exceptions:
AlreadyExistsException thrown if a Window named new_name already exists.

void CEGUI::WindowManager::renameWindow const String window,
const String new_name
 

Rename a window.

Parameters:
window String holding the current name of the window to be renamed.
new_name String holding the new name for the window
Exceptions:
UnknownObjectException thrown if window is not known in the system.
AlreadyExistsException thrown if a Window named new_name already exists.

void CEGUI::WindowManager::writeWindowLayoutToStream const String window,
OutStream out_stream,
bool  writeParent = false
const
 

Writes a full XML window layout, starting at the given Window to the given OutStream.

Parameters:
window String holding the name of the Window object to become the root of the layout.
out_stream OutStream (std::ostream based) object where data is to be sent.
writeParent If the starting window has a parent window, specifies whether to write the parent name into the Parent attribute of the GUILayout XML element.
Returns:
Nothing.

void CEGUI::WindowManager::writeWindowLayoutToStream const Window window,
OutStream out_stream,
bool  writeParent = false
const
 

Writes a full XML window layout, starting at the given Window to the given OutStream.

Parameters:
window Window object to become the root of the layout.
out_stream OutStream (std::ostream based) object where data is to be sent.
writeParent If the starting window has a parent window, specifies whether to write the parent name into the Parent attribute of the GUILayout XML element.
Returns:
Nothing.


Generated on Sat Nov 26 09:36:21 2005 for Crazy Eddies GUI System by  doxygen 1.4.5