| animate() | Entity | |
| applyGravity() | Entity | |
| baseThink | Entity | |
| checkEnvironment() | Entity | |
| currentFrame | Entity | |
| currentTime | Entity | |
| currentWeapon | Entity | |
| damage | Entity | |
| dead | Entity | |
| deathSound | Entity | |
| dx | Entity | |
| dy | Entity | |
| Entity() | Entity | |
| environment | Entity | |
| face | Entity | |
| falling | Entity | |
| flags | Entity | |
| fuel | Entity | |
| GameObject() | GameObject | |
| getFaceImage() | Entity | |
| health | Entity | |
| height | Entity | |
| id | Entity | |
| immune | Entity | |
| move() | Entity | |
| name | Entity | |
| next | GameObject | |
| owner | Entity | |
| oxygen | Entity | |
| place(int x, int y) | Entity | |
| previous | GameObject | |
| referenced | GameObject | |
| reload | Entity | |
| setName(char *name) | Entity | |
| setRandomVelocity() | Entity | |
| setSprites(Sprite *sprite1, Sprite *sprite2, Sprite *sprite3) | Entity | |
| setVelocity(float dx, float dy) | Entity | |
| sprite | Entity | |
| think() | Entity | |
| thinktime | Entity | |
| tx | Entity | |
| ty | Entity | |
| value | Entity | |
| width | Entity | |
| x | Entity | |
| y | Entity |
1.3.7