#include "bullets.h"Functions | |
| void | addBullet (Entity *owner, float dx, float dy) |
| void | destroyBullet (Entity *bullet) |
| void | removeBullet (Entity *bullet) |
| void | bounceBullet (Entity *bullet, float dx, float dy) |
| bool | bulletHasCollided (Entity *bullet, float dx, float dy) |
| void | doBullets () |
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1.3.7